Hello dear reader, what a crazy couple
of weeks its been. The stomach flu hit our house, as well as several
of our friends', hard at the end of January leaving us reeling a bit
as February began. However, it is a brand new week and I am back at
the keyboard. As promised, I am beginning a weekly recap of our role
playing sessions.
We're all pretty big nerds here and
have been enjoying role-playing games for many, many years now. Over
the years, we've had friends come and go in our lives but they've
always shared in our love for a good time, a good character, and a
good story. Little wonder that, with so much of our lives wrapped up
in the love of stories, I choose to pursue a life of writing.
We play a couple of the bigger, staple
RPG games such as Dungeons and Dragons (3.5) and the Star Wars RPG,
both d20 system and published by Wizards of the Coast. We also
occasionally venture into other systems and games, though less so
these days. It seems we've found our comfortable style.
With the new year my wife Jen, our good
friend Bill, and I began a fresh D&D adventure in a new land.
Allow me to introduce the world and the player characters:
A great darkness has fallen over the
land of . The might and majesty of the former empire, a thriving
civilization that spanned the whole of the mainland and the islands
to the south, has expired. Extinguished in fire, conflict, and
disease.
The plague, violent and
indiscriminate, ravaged all peoples of the Empire, claiming 8 of 10
lives and left a crumbling, decaying world in its wake. Those few
that escaped this wasting disease found themselves in a constant
struggle for their very survival. These starving souls are prey for
the unchecked wild beasts and growing bands of marauders who kill,
plunder, and burn.
As much of the cultivated, civilized
knowledge had been lost with the deaths of those that horded it,
superstition has risen to predominance. Blindly, the denizens of this
wasteland attempt to hack a living out of what remains. The slender
thread of life hangs perilously in the fickle winds of fortune. Fear
of ill omens and curses drive many to shun the unknown as ancient
prejudices resurface. For many, the only law is that of the mob and
those that twist it to their advantage.
Far in the north, a day's travel
inland from the coast, lies the small village of Fowlglenn. Removed
from the influence of the empire and spared the great dying, these
farmers and herdsmen live a peaceful life. This is where Talys,
daughter of Arda, was raised. Born under the sign of a comet that
pierced the sky and steeped in mixed omens; her shock white hair, a
powerful presence beyond her stature, and her chosen companion in the
form of a serpent, Talys never quite fit amid the simple farmers.
Her father, a Walling (pronounced
Vailing) raider from the large island to the north, and her
mother, his stubborn conquest who refused to leave her land, reared
her and her two brothers in the relative peace of a simple life.
Never one for farming, Talys' father took to trapping, fur trade, and
keeping the herds safe from native predators.
Talys, the middle of the three
children, took after her father, joining him regularly on his hunting
trips and learning the ways of the sword. Her brothers, by
comparison, stayed home with their mother to tend to the land. As
such, when Talys came of age, her father passed his large, two handed
blade to her to carry.
Being of his Walling disposition and
her mother's stubbornness, she regularly challenged others of the
village to test her mettle. Quickly proving too much for the basic
broom stick combat shared among the villager youth, Talys yearned for
true tutelage. With her parent's blessing and a vague rumor of a
notable swordsman in the town of Woodwall to the south, Talys set out
to find her teacher and learn the ways of a sword master.
The cities can be a dangerous place
in the wake of the great dying, as Katan Roy discovered early. Born
wanting, Katan is of a slender frame and short stature at just under
five feet tall. Orphaned at a young age, the small red head had to
rely upon her own cunning and skill to survive. Rarely stealing
directly from pockets and never from those that had less than
herself, this young burglar took what she could to stave off
starvation.
Where her fingers are deft and
skilled, her eyes are less keen when it comes to discerning treasure
from trinket. Many times her bounty turns out to be nothing more than
common items; the brass buttons she snipped off a fine coat are
merely painted wooden toggles, that bronze bowl is simply a cheap
copper one, etc.
Avoiding the dangers of the cities
often left her in the wilds, discovering small tricks to keep herself
alive in the woods to the north. Food, shelter, water; Katan learned
quickly how to secure them all and became more accustomed to life on
the road than the town she was raised in.
Now, Katan travels from town to town
with her only companion, a small raccoon named Olly, looking for her
next score. With a light coin purse and rumbling belly, she finds
herself heading east to the town of Woodwall.
At this point we are several sessions
into the game, amounting to weeks of gameplay. As I wish to present
this to you as the sessions occur, I feel that a few highlights would
suffice to bring you present. We'll begin with our first session:
In
the town of Woodwall, the minister Hyfestus has forced a vow of
poverty and piety upon his 'flock', surrounding himself with the
amassed wealth and living in full decadence within the city chapel.
The paths of the two wayward women cross within the seedy halls of
his claimed home. As Talys met the man face to face to size him up
and inquire as to his skill with a blade, Katan snuck inside to seek
his stolen treasures.
Hyfestus,
portly with bulbous features, his face framed by stringy hair the
color of the muddy streets outside, sizes Talys up. He tells her that
the swordsman she seeks was his predecessor, Rufus. A noble man whose
pride brought a curse down upon him and his family in the form of a
resurgent plague over ten years before. It fell upon Hyfestus to
bring the flock back into the pious graces of the lords following
Rufus' demise. Talys listens to his drivel, unimpressed and off put
by the result of her short search. Hyfestus urges her to move on
promptly, unless she wishes to brought into the fold under his
rulership. Talys promptly refuses his offer and states that she will
indeed be moving on in the morning.
As
their conversation unfolds, Katan slipped through the house unnoticed
and found her way into the cellar. There, she discovered Hyfestus'
sizable treasure horde. However, before she is able to do more that
glimpse her prize, the matron of the house descends the stairs behind
her, trapping her in the vault. Katan panics, attempting to hide
quickly, but managing to crash face first into an armor stand causing
a horrendous cacophony. The matron, startled by the clamor, raises
the alarm. Katan had to act quickly, nabbing whatever was close at
hand and clambered over the tables to escape the matron's blockade.
Katan
rushed through the house, dodging a pair of guards who appeared
suddenly, blocking her retreat out the servant's entrance. She was
forced to turn, racing through the main hall and into the dinning
room.
As
Talys and Hyfestus are both startled by the sudden call to alarm, a
short wild haired woman rushed through. She screamed “Pig!” at
Hyfestus as she passed and shot a quick apology to Talys as she raced
out the front door, cackling into the night like a mad woman.
Hyfestus, confused and angered by the display turned to Talys,
accusing her of being in cahoots with the wild woman. As his guards
approach her at his command, Talys rises to her feet and shows off
the large Walling blade at her side. Fear fills their eyes and they
turn to run, a reaction with which Talys is quite familiar. She then
turns to leave Hyfestus alone in his dinning room and casually makes
her way out of town.
Beyond
the walls, Katan lies hidden in the dried brush and bushes framing
the road. Weary of pursuit, she catches sight of Talys as she walks
into the night. Taking a chance, she leaves the relative safety of
her hiding spot to make contact with the comparatively taller, white
haired woman. Introductions are made and the pair, both finding
themselves with need to travel south, agree that it would likely be
safer to do so together. A tentative alliance is struck and the pair
head into the surrounding woods to camp for the night.
In
the depths of the night, they are both roused as the distant sounds
of hoof beats thunder on the road to the east. Having been warned of
marauders striking towns in the area, both women realize the risk to
the townspeople, who were innocent, subject to Hyfestus' cruel
leadership and enforced poverty. They rushed from the woods,
approaching the road as the light of torches became visible in the
distance. Realizing that they were now putting themselves between
these raiding riders and their objective, they both attempt to make
themselves appear more intimidating. Suddenly there is an ominous
glow at their feet as a cloud of mist rose to encircle them.
The
affects seem to have the desired effect as a total of eighteen riders
bearing down upon them clatter to a stop on the rocky road. The
raiding party beholding these two auspicious women, a glowing fog
swirling about them. The women demand that, as these riders are
clearly heading to the town of Woodwall, they leave the township at
large alone. They tell the marauders of Hyfestus' plunder in the
chapel. Katan states that the red witch and white witch will be
watching as Talys adds that the woods to the north have plans for the
town.
Stunned
by the startling visage of these two, the eighteen riders agree to
their demands. Skirting the pair as they move around to resume their
charge, the raiding party enters the town. The pair of women watch
and listen at a distance, hidden in the brush as the town is sacked.
They watch as fire reaches into the night and, after some time, the
riders tear out of the town. The two women witness a screaming
Hyfestus being dragged behind the trailing horses, listening to his
gurgling cries as they all disappeared into the night.
Waiting
for dawn to break before heading in, the pair return to Woodwall to
investigate the aftermath. A large finger of black smoke rose into
the early day, coming from the smoldering remains of the chapel. To
their delight and surprise, none of the other homes or buildings were
damaged in the attack and none of the townspeople seem to have been
injured or killed. Investigating the ruins of the chapel, they
discover that the raiders left a gift to the people of Woodwall in
the form of a hundred gold pieces stashed into the offering box
outside.
Emboldened
by their ruse and satisfied by its success, the two women make their
way out of Woodwall. They head to the south as Katan mentions that
she had heard tale of a swordsman in the town of Crowden.
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